Daniel Dociu: Developing IPs; Styles, Technics & Leading like a Conductor | Devoted Speakeasy E02
Description
“If you truly want to tap into the talent of that person, and the sensibility of that person, you let them bring their own touch to that instrument. And the end result will be infinitesimally different, yet different nonetheless.” - Art Director Daniel Dociu on leading an art team like a conductor in an orchestra
Daniel Dociu doesn’t need an introduction - he is one of the most renowned and beloved Art Directors of the games industry; the Art Father of Guild Wars. His concept art is the type of mindblowing work that makes one want to become an artist in the first place.
In E02, join Devoted Speakeasy host Ninel Anderson as she chats to Daniel on topics such as: How to lead a team like a conductor (7:50 ); How the art teams of Guild Wars 1 and 2 were built (9:20 ); Things Daniel looks for in artists (20:20 ); How allowing aberrations in art style builds more plausible worlds (33:00 ); How to develop IPs? (35:40 ); Techniques and brushes (39:50 ), and the differences between original IP development vs movie based (42:30 ).